Wizard

Class Skills
Add Bluff (Cha) and Disguise (Cha) to the wizard’s class skills.

Spellbooks
In most places on Terra, reading is illegal and the practice of magic even more so. Wizards must develop ways to hide their spellbooks from curious eyes; else they face certain discovery and death. Terran wizards conceal their “spell books” from templars, rival wizards and others by disguising them in animal hides, stone and clay tablets, bone staves, knotted giant hair and necklaces of colored beads. Wizards use different, often personalized codes and systems for organizing their spells. All of these collections of spells are referred to as “spellbooks” and function accordingly.
The Disguise skill masks a spell book’s true nature. Someone inspecting the spell book must win an opposed Spellcraft vs. Disguise check to identify it as such. Every time a new spell is added, a spell book must be disguised anew. Unless in a hurry, a wizard normally takes 20 on this check.

Arcane Bond
Terran wizards may choose from all familiars listed in the Core Rulebook, with the exception of toad and weasel, as these animals do not exist on Terra. In addition, Terran wizards may also choose from the following familiars.

Wizard

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