Racial Feats

Racial Feats

Active Glands
Your venom glands are particularly active. Prerequisites: Thri-kreen. Benefits: You can use your poisonous bite two additional times per day.

Advanced Antennae
Your antennae are more developed than those of your fellow thri-kreen, enabling you to detect both predators and prey near you.
Prerequisites: Thri-kreen.
Benefits: You gain the Scent ability.

Blend
Your carapace meshes better with your surroundings.
Prerequisites: Thri-kreen.
Benefits: Your racial bonus on Hide checks in sandy or arid terrain is increased by +3.

Blessed by the Ancestors
Your egg-clutch hatched near the remains of great ancestors, positively influencing your life.
Prerequisites: Thri-kreen.
Benefits: You get a +1 bonus on all saves.
Special: This feat must be selected at 1st level.

Cannibalism Ritual
You know the secrets of ingesting a defeated opponent’s flesh to improve your physical attributes.
Prerequisites: Wis 13, halfling.
Benefits: When you have slain a creature in combat with Hit Dice equal or superior to your character level you may devour its remains after performing a ritual alone that lasts two hours. If you do, you receive a +2 enhancement bonus to either Strength, Dexterity or Constitution for 24 hours. This effect is not cumulative.

Dwarven Vision
You are born with the full heritage of your dwarven parent’s vision.
Prerequisites: Mul.
Benefits: You have darkvision up to 60 feet.

Elfeater
You open yourself fully to your racial hate and taste for elves.
Prerequisites: Thri-kreen.
Benefits: You gain a +2 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against elves. Likewise, you get a +1 bonus on attack rolls and a +2 to confirm critical hits against elves.

Improved Gyth’sa
You are born with a better than normal gyth’sa, your blood-producing organ, giving you a better than normal healing time.
Prerequisites: Thri-kreen, Con 13.
Benefits: With a full night’s rest (8 hours or more), you recover 2 hit points per character level. If you are tended successfully by someone with the Heal skill, you instead regain double the normal amount of hit points.
Normal: You recover 1 hit point per character level with a full night’s rest.
Special: This feat must be selected at 1st level.

Tikchak
Your racial memories awaken and along with it your hunting skills.
Prerequisites: Thri-kreen, character level 5th.
Benefits: You are proficient with the chatkcha. You also receive a bonus on Survival checks while hunting equal to your Wisdom modifier (add the bonus twice).

Tokchak
You have a very strong clutch mentality.
Prerequisites: Thri-kreen.
Benefits: Allies adjacent to you gain a +1 bonus to Reflex saves. This benefit does not apply when you are flat-footed.

Racial Feats

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